hugo's blog

Early Voxel Terrain Engine Build

This is a short video of our terrain engine, it is in its early stages and still needs to be optimized and rewritten properly.
This is all inside Unity 3D, and if you have played Minecraft before you will see a resemblance, that game was the inspiration for our terrain engine.

Unity3D Voxel Terrain Engine from Hugo O on Vimeo.

"Codename:Infinity Quest" Character Style

Ok, so i guess we are working on 2 different games at the same time, here is the concept character styling for the next title code name "infinity quest"

Couple more cop animation test

Here is another render test of the cop character.

Animation Collage from Hugo O on Vimeo.

Old flash animations

Haven't really been updating this blog much, nor have i been keeping stream much.

so here is some old school animations that have been abandoned.

This is what i used to see how my animations looked with different armors and weapons.

Enjoy.

concept art

Well i am working on a different project than what i posted before, this one is going to probably take shorter so we are going to tackle it first.

Enemy sorcerer in the game.

Character Animations

I am going to be posting some character animations done for the game, this will show you guys the style we are going for. I will tell more details about the game as we get further along it.

Concept Art Entry #1

Here we go, going to start posting to get some motivation.

Here is the first enemy concept art. It is an IMP one of the more common enemies for our game.

First post

First blog post...more to come.

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